Wednesday 15 February 2012

What went wrong.

I felt this project was a challenge though at the same time I created a humorous and beneficial piece though things didn't go to plan.
The main point would be the circular part which is labelled 'What not to eat' I originally had troubles with the drawing at a certain stage so I began outlining the drawing in a thicker sharpie marker. I then went on to outline the rest of the body parts within the circle and once this was finished, I still felt disappointed, in-fact I had that personal common urge to rip up the whole piece.
I began creating the same sized circle with better body parts inside and this time I felt as though I had achieved what was in mind, you could say this was a minor glitch.
Few accidental marks were made on the sheet from the use of pen but again, nothing to outlandish.

Display/Bulldog clips

The way I am perceiving to display my work, doesn't necessarily represent the subjects in the design but does match that of the format (flowchart). I will use 4/8 bull dog clips to pin up the 'folded' flowchart in a clean, minimalist fashion.
I don't see how having a big 'marvellous' display will connect to my 2d hand drawn style, taking a more simple approach to this will relate well both ways.

Rip Adam Adamowicz





I was incredibly down hearted to find that the concept artist God Adam Adamowicz passed away not 3 days ago. For many years his work and illustrations have helped shape my idea of illustration aswell as being a constant source of inspiration.
The relativity towards the project is that one of the pieces of research, namely the Fallout game series, as he designed the whole virtual world, including the posters which I have spoken about.

Tuesday 14 February 2012

Previous prototype



Prototypes




At the beginning of the project i took the format of an a4 watercolour pad to keep my designs, drawing, illustrations. I thought i would eventually create a semi-book out of the pages, giving them an aged look while producing the bindings out of nothing but sellotape (as if i were walking the wasteland and only had scraps to hand).
These few images are my first design of the final outcome which later became an a1 sized flowchart.
These first few would of been my front cover and the first inside page, the humour of which still stands for the A1 size, this is my first point of call for the whole project, to perhaps make the viewer chuckle.

Monday 13 February 2012

Formats?




When in a meeting with Steve Bulcock about the work I had done, the subject of formats came across. At first I had the notion that the project would be created on a4 watercolour paper, then torn, given a aged effect and then sellotaped together in an amateur fashion to give it that rustic appeal I was looking for, seeing as it was aimed to be 'produced' after the apocalypse.
It became quickly apparent that the formatting would be a key aspect to the finished product, having a 'sketchbook' and 'organised' approach didn't seem to be creative enough. Two format styles agreed on was 1: A fold-able flowchart (a1 size), similar to the kind you could possibly see in airports with hand drawn imagery, keeping the same humorous aspect or 2: A recorded diary of events and the lifestyle of cannibal with small sketches of the gross, gore ridden possibilities i've seen. Seeing as it was less than 2 weeks to change the format it was decided that the flowchart had stronger characteristics, plus if it were in diary form, It would of been fitting if it were recorded on a strict daily basis, and not harsly thrown in.

Wednesday 1 February 2012

Silence of the Lambs




I remember as a child hearing about the film, though since it came out around the time of my birth, watching it was out of the question, though it wasn't long (14/15) years later that I did. Watching it back then at an early stage in my life didn't exactly do the film great justice as i didn't quite understand the full meaning but as time went on, as did my age and curiosity it became more clear.
It begins with Clarice a top student at the FBI's training facility (Jodie Foster) who manages to land herself on a special assignment, investigating a vicious murderer nicknamed Buffalo Bill, who kills young women and then removes the skin from their bodies. Jack Crawford (Scott Glenn) sends to interview Dr. Hannibal Lecter, (Anthony Hopkins) a brilliant psychiatrist who is also a violent psychopath, serving life behind bars for various acts of murder and cannibalism. Crawford believes that Lecter may have insight into this case and that Starling, as an attractive young woman, may be just the bait to draw him out. Lecter does indeed know something of Buffalo Bill, but his information comes with a price: in exchange for telling what he knows, he wants to be housed in a more comfortable facility though what is more important, he wants to speak with Clarice about her past. He skillfully digs into her psyche, forcing her to reveal her innermost traumas and putting her in a position of vulnerability when she can least afford to be weak. The film mingles the horrors of criminal acts with the psychological horrors of Lecter's slow-motion interrogation of Clarice and of her memories that emerge from it.
I think for me in relation to this project I find that the way Hannibal makes Cannibalism seem elegant and rich rather profound, giving it an almost intelligent side. Even though the film wasn't entirely set around the thought of cannibalism, it still gave a different insight than the wide spread 'butcher the human and eat him'.

Fallout New Vegas Posters





Throughout the world of this massive RPG, you will find a range of posters, propaganda and other artistic ways of portraying a sense of order with a hint of advertisement.
I find these particular examples incredibly inspirational, in how minimal they are and how the artist has done a particularly good job of giving it that 50's feel. Here I am concentrating mostly on the way the artist has designed the 'characters' and how the 'paper' has endured a worn, beaten asset.

Friday 27 January 2012

Fallout 3/new vegas




For the last few years of my life, gaming in general has helped shape what I am today. A Constant yet diverse flood of inspiration was the outcome, helping me produce more imaginative and conceptual drawings.
Two game's I used to. and still do, play are Fallout3 and Fallout New Vegas, both of which, has a similar setting to the project proposal, a post-apocalyptic wasteland. Both these have possibly been the most thought provoking and imaginative RPG's I yet to play. The biggest impression would be the vast open space, which was once called 'America', complete destruction apart from a minuscule amount of construction. Numerous other details, including, living space, food and water, weaponry, mutants, cults, violence, nostalgia, a sense of socialism and much much more has been well put in place to give a 1950's style radiation/atomic bomb causing fallout.
So all this small yet major insightful aspects have helped me form an idea of an apocalyptic wasteland.

Wednesday 25 January 2012

The Road



I began watching the road as part of research for the Wish you were here project. Since I already have a vast range of imagination of what could happen, I wasn't sure whether the film would inspire me, though I was mistaken.
The whole landscape had a greatly depressing and bleak aura, constantly showered by cloud with barley any sunlight. The film is full of post apocalyptic ruin and chaos, and some truly horrific visuals and themes, but at its heart it's really a drama about a father and his son.
Food is scarce, bands of armed thugs roam the roads looking to take anything from anyone they come across, and hope is all but nonexistent, while cannibalism is a constant threat.

Tuesday 24 January 2012

'Wish you were here' - initial research

We got given the title of our new upcoming project, 'Wish you were here'. The aim of the project is to address my critical thinking by developing issues within my chosen practice, namely, illustration, photography or graphic design by using project managing, learning how to execute projects over a long period of time and to be able to work towards producing outcomes to a high standard.

We have to produce a piece which will link to the happening or aftermath of an apocalyptic wasteland. I straight off loved the sound of this project since for years I have indulged myself into this vast landscape of possibilities, watching movies and playing video games which are linked to the genre.

For a start I said to myself I would watch 'the road', so I will post a review/my thoughts.